The vacancy is well-structured but lacks some details on company identity and payment terms.
Job description
Hello everyone! We are a young but experienced team creating mobile games in Casual and Hyper-casual genres. We are looking for a versatile artist capable of independently handling the visual aspects of a project as well as effectively collaborating with other artists.
Responsibilities
- Forming the visual style of the game based on references;
- Full cycle of 3D graphics creation: modeling, texturing, basic animation + rigging.
- Drawing 2D graphics and animation
- Modifying and refining existing assets
- Actively using AI for quick generation of 2D assets with subsequent manual refinement
Requirements
- Commercial experience of 3 years in Casual / Hyper Casual genres
- Artistic taste, high awareness of similar games
- Availability of a current portfolio demonstrating skills in 2D and 3D (mandatory);
- Confident use of Blender/Maya, Photoshop, Illustrator, Substance Painter, Figma;
- Understanding of graphics optimization principles for mobile devices
- Ability to work according to specifications, independently assess timelines, meet deadlines, and adequately perceive feedback.
### Nice to have:
- Experience with Spine, Substance Designer
- Experience with Unity: independently assembling scenes, setting up prefabs, materials, UI layout, creating effects;
Conditions
- Fully remote work from anywhere in the world;
- Flexible schedule (from 9-12 hours Moscow time)
- Interesting projects, freedom in making visual decisions, and minimal bureaucracy;
- Work format Full-time or Part-time