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2D/3D Artist (Generalist)

· remote · middle · full-time · $1500–$? USD
gamefigamingtech BlenderMayaPhotoshopIllustratorSubstance PainterFigmaUnity
7.6
AI Score
The vacancy is well-structured but lacks some details on company identity and payment terms.
Job description
Hello everyone! We are a young but experienced team creating mobile games in Casual and Hyper-casual genres. We are looking for a versatile artist capable of independently handling the visual aspects of a project as well as effectively collaborating with other artists.
Responsibilities
- Forming the visual style of the game based on references; - Full cycle of 3D graphics creation: modeling, texturing, basic animation + rigging. - Drawing 2D graphics and animation - Modifying and refining existing assets - Actively using AI for quick generation of 2D assets with subsequent manual refinement
Requirements
- Commercial experience of 3 years in Casual / Hyper Casual genres - Artistic taste, high awareness of similar games - Availability of a current portfolio demonstrating skills in 2D and 3D (mandatory); - Confident use of Blender/Maya, Photoshop, Illustrator, Substance Painter, Figma; - Understanding of graphics optimization principles for mobile devices - Ability to work according to specifications, independently assess timelines, meet deadlines, and adequately perceive feedback. ### Nice to have: - Experience with Spine, Substance Designer - Experience with Unity: independently assembling scenes, setting up prefabs, materials, UI layout, creating effects;
Conditions
- Fully remote work from anywhere in the world; - Flexible schedule (from 9-12 hours Moscow time) - Interesting projects, freedom in making visual decisions, and minimal bureaucracy; - Work format Full-time or Part-time
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