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3D Animator (Blender)

· remote · freelance
devgamefigaming BlenderUnity
5.8
AI Score
The vacancy is clear in tasks but lacks compensation details and company information.
Job description
We are looking for an animator to work on an atmospheric 3D Action Adventure from a first-person perspective.
Responsibilities
- Create animations for the main character and third-person characters (NPCs, enemies, creatures): movement cycles, attacks, deaths, reactions. - Rigging and skinning models in Blender. - If competent: Setup and integration of animations in Unity / Participation in establishing the Blender ↔ Unity pipeline.
Requirements
- Experience in game animation, primarily third-person (NPCs, enemies). - Proficient in Blender: rigging, animating, working with curves and graph editor. - Understanding of the animation export pipeline to Unity (or willingness to quickly learn with our help). - Willingness to work on RevShare terms (profit sharing from the project). - Interest in long-term collaboration and releasing the project on Steam. - Responsibility, initiative, and honesty in communication. Bonus: - Experience with Unity Animation Rigging, knowledge of Mecanim, experience in indie teams, commercial development experience.
Conditions
- Remote work with a flexible schedule. - Financing model: RevShare.
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