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3D Artist (Characters & Environment)

· remote · freelance
gamingweb3 BlenderUnity
6.3
AI Score
The vacancy is clear in tasks and requirements but lacks compensation details and company information.
Job description
We are developing a 3D Action Adventure game in Unity for PC, focusing on emotional and symbolic semi-realism. The story revolves around childhood and the importance of parental relationships.
Responsibilities
- Create and refine 3D character and prop models. - Model and asset nature environments. - Work with materials, textures, and simple shaders. - Participate in shaping the visual style of the game. - Optimize models and assets for mid-range hardware. - Collaborate with game designers, animators, and programmers.
Requirements
- Experience in creating 3D assets for games (commercial or pet projects): characters and/or environments. - Understanding the difference between stylization and photorealism; ability to work in stylized semi-realism. - Proficient in Blender and understanding of export pipeline and working in Unity. - Independence: ability to plan tasks, meet deadlines, and complete work without constant supervision. - Willingness to work on a RevShare basis (profit sharing from the project). - Interest in long-term collaboration and releasing the project on Steam. - Responsibility, initiative, and honesty in communication. - Bonus: experience working in indie teams, sculpting skills, experience with vegetation/asset packs for nature, basic technical art skills (shaders, pipelines), portfolio with atmospheric locations or stylized characters.
Conditions
- Remote work with a flexible comfortable schedule. - Funding model: RevShare (working on enthusiasm in free time until funding/profits are received).
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