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3D Environment Modeler / Hard Surface Artist (Remote)

· remote · middle · full-time
designgamefigaming 3D modelingPlasticityBlender3ds MaxMayaHigh PolyLow PolyUV mappingPBR
7.1
AI Score
The vacancy is clear and well-structured, but lacks some details on compensation and company profile.
Job description
We are looking for an experienced 3D Environment Modeler / Hard Surface Artist to create high-quality hyper-realistic models for environments, architecture, and objects. Fully remote position with flexible hours.
Responsibilities
### Responsibilities - Create hyper-realistic models of environments and Hard Surface objects. - Model architecture, machinery, industrial equipment, interiors, and props. - Prepare High Poly and Low Poly models. - Perform UV mapping and baking of maps. - Optimize models for game engines and visualization. - Work according to technical assignments and concepts.
Requirements
### Requirements - At least 3 years of experience in 3D modeling. - Proficient in Plasticity. - Good knowledge of Blender, 3ds Max, Maya, or similar software. - Experience in High Poly → Low Poly → Bake pipeline. - Skills in retopology and UV mapping. - Ability to perform quality baking of Normal, AO, Curvature maps, and others. - Understanding of PBR principles and modern gaming industry standards. - Portfolio with environment and hard surface work is mandatory.
Conditions
### Conditions - Fully remote work. - Flexible schedule. - Long-term collaboration. - Stable project workload. - Salary starting from 60,000 rubles per month (negotiable based on interview results). - Opportunities for professional growth and participation in interesting projects.
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