The vacancy is well-structured with clear compensation and responsibilities, but lacks specific KPIs and detailed processes.
Job description
Game Gears is a team of cool specialists ready to share their experience and knowledge. Remote work from anywhere in the world, founders with years of experience in the gaming industry, and of course, amazing high-level games. Our team is constantly growing and evolving, and we are always happy to welcome new professionals on board!
Responsibilities
- Create marketing 3D creatives using Unreal Engine based on game assets.
- Level design, animation, camera work, rendering, VFX.
- Understanding of dynamic composition.
- Create new game mechanics using Blueprints.
- Optimize existing game mechanics.
- Adapt basic project mechanics for specific scenarios.
- Work on VFX, animations, and simulations for advertising projects.
- Video editing and final assembly (2D UI, sound design, resizing).
Requirements
- Professional proficiency in Unreal Engine.
- Deep experience with Blueprints for creating game mechanics (AI Crowd, Projectiles, PCG, AnimBP, stacking/absorption of items, shooting from various weapons, crowds, etc.).
- Understanding of Niagara particle systems.
- Creation of various shaders.
- Confident use of Sequencer.
- Professional proficiency in accompanying 2D and 3D software.
- Animation (creating custom animations and reworking existing ones).
- Professional proficiency in After Effects (2D Motion Design, UI, VFX, sound design).
- Artistic taste, creative thinking, high self-organization, and ability to estimate production time for upcoming tasks.
- Understanding of Git repositories.
Game Gears is an AI-powered game studio within GDEV (NASDAQ:GDEV), driving innovation in entertainment technology with AI-driven tools and automation. They accelerate game production, optimize mechanics, enhance creativity, and collaborate with game studios, AI developers, and tech partners on AI-driven production, procedural content generation, and gameplay optimization.