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Limit Break

Game Designer (Feature Development)

Limit Break · office · full-time
designgamefigaming F2P System DesignData-Driven IterationSpecification & Alignment CommunicationProduction Planning & OptimizationAnalytical SkillsAgile Environments
6.3
AI Score
The vacancy is strong in task clarity and requirements but lacks compensation details and company information.
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Job description
As a Game Designer focused on Feature Design, you will own the creation and optimization of new gameplay features that directly impact Engagement and Retention.
Responsibilities
● Design and specify new features that drive Engagement and Retention ● Analyze feature adoption funnels (introduction → activation → retention) and optimize user flows, friction points, and reward structures ● Define unlock conditions, rewards, and Expected Value (EV) models by player segment ● Ensure economic alignment with existing systems, including Source/Sink balance ● Collaborate cross-functionally to establish A/B testing plans and measurement requirements ● Design and balance mechanics and progression systems that strengthen player flow and long-term retention ● Continuously tune features post-launch using live data ● Analyze win rates, retention deltas, gameplay curves, and economic metrics to optimize balance ● Lead live tuning cycles (hypothesis → parameter adjustment → measurement → iteration) ● Maintain structured difficulty tiers (Normal / Hard / Boss / Event where applicable) ● Partner with UX, Art, Engineering, Analytics, and LiveOps to optimize clarity, feedback loops, and system cohesion ● Document tuning frameworks and economic design principles for alignment across teams
Requirements
● Proven development and live-operations experience in F2P Puzzle and/or Merge genres, with deep understanding of gameplay mechanics ● Ability to communicate with ownership and confidently engage with executive leadership (including CEO-level discussions) ● Capable of building Unity mock-ups independently and communicating ideas grounded in implementation feasibility ● Strong interest in game design, level design, player psychology, and data science **Core Skills:** ● F2P System Design Expertise ● Data-Driven Iteration Cycle Management ● Specification & Alignment Communication ● Production Planning & Optimization ● Deep understanding of how difficulty curves, flow design, and economic systems impact retention and monetization ● Strong analytical skills translating quantitative metrics into actionable design decisions ● Experience with level production capacity planning in casual genres (including AI-assisted pipelines) ● Comfortable iterating quickly based on live KPIs and player feedback ● Experience thriving in Agile environments ● Strong cross-functional communication skills ● Experience in hybrid-casual genres
About Limit Break
Limit Break is a blockchain-based gaming company pioneering free-to-own online gaming by distributing NFTs for free to players and collectors. Founded in 2021 by Gabe Leydon and Halbert Nakagawa, it raised $200 million in funding in 2022 and acquired FreeNFT to expand NFT and Web3 asset distribution.
Web3, GameFi, NFT · Park City, Utah, USA · Founded 2021 · https://www.limitbreak.com
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