The vacancy is strong in task clarity and requirements but lacks compensation details and company information.
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Job description
As a Game Designer focused on Feature Design, you will own the creation and optimization of new gameplay features that directly impact Engagement and Retention.
Responsibilities
● Design and specify new features that drive Engagement and Retention
● Analyze feature adoption funnels (introduction → activation → retention) and optimize user flows, friction points, and reward structures
● Define unlock conditions, rewards, and Expected Value (EV) models by player segment
● Ensure economic alignment with existing systems, including Source/Sink balance
● Collaborate cross-functionally to establish A/B testing plans and measurement requirements
● Design and balance mechanics and progression systems that strengthen player flow and long-term retention
● Continuously tune features post-launch using live data
● Analyze win rates, retention deltas, gameplay curves, and economic metrics to optimize balance
● Lead live tuning cycles (hypothesis → parameter adjustment → measurement → iteration)
● Maintain structured difficulty tiers (Normal / Hard / Boss / Event where applicable)
● Partner with UX, Art, Engineering, Analytics, and LiveOps to optimize clarity, feedback loops, and system cohesion
● Document tuning frameworks and economic design principles for alignment across teams
Requirements
● Proven development and live-operations experience in F2P Puzzle and/or Merge genres, with deep understanding of gameplay mechanics
● Ability to communicate with ownership and confidently engage with executive leadership (including CEO-level discussions)
● Capable of building Unity mock-ups independently and communicating ideas grounded in implementation feasibility
● Strong interest in game design, level design, player psychology, and data science
**Core Skills:**
● F2P System Design Expertise
● Data-Driven Iteration Cycle Management
● Specification & Alignment Communication
● Production Planning & Optimization
● Deep understanding of how difficulty curves, flow design, and economic systems impact retention and monetization
● Strong analytical skills translating quantitative metrics into actionable design decisions
● Experience with level production capacity planning in casual genres (including AI-assisted pipelines)
● Comfortable iterating quickly based on live KPIs and player feedback
● Experience thriving in Agile environments
● Strong cross-functional communication skills
● Experience in hybrid-casual genres
About Limit Break
Limit Break is a blockchain-based gaming company pioneering free-to-own online gaming by distributing NFTs for free to players and collectors. Founded in 2021 by Gabe Leydon and Halbert Nakagawa, it raised $200 million in funding in 2022 and acquired FreeNFT to expand NFT and Web3 asset distribution.