Timur is a Junior 3D Artist specializing in props and weapons. He is skilled in creating realistic low-poly and mid-poly models and working with PBR textures.
- Proficient in Blender, ZBrush, Substance Painter, Rizom, Marmoset Toolbag, and Unreal Engine.
- Experienced in UV mapping and baking maps.
- Capable of exporting and setting up models in UE5.
Requirements
- Experience in creating low-poly and mid-poly models.
- Proficiency in UV mapping and baking maps.
- Ability to work with PBR textures.
- Familiarity with exporting and setting up models in Unreal Engine 5.
- Knowledge of Blender, ZBrush, Substance Painter, Rizom, Marmoset Toolbag.