The vacancy is well-structured with clear responsibilities and requirements, but lacks specific salary details and company links.
Job description
Game Art Pioneers is a company focused on creating high-quality game art and environments.
Responsibilities
### Responsibilities
- Lead the Environment Art department: task setting, reviews, mentoring, employee development
- Plan content production for locations
- Control quality and timelines in the pipeline
- Produce 3D models of props from concept to final geometry, preparing for texturing (high/low poly, UV, baking)
- Develop and maintain modular systems
- Formulate and uphold the visual style of environments
- Develop and document the art pipeline
- Collaborate closely with Concept Art, Tech Art, and Level Art to synchronize needs and solutions
- Participate in hiring and onboarding new team members
- R&D approaches to content production for open world: optimize pipeline, accelerate iterations
Requirements
### Requirements
- Experience as an Environment/Props Artist
- Team management experience of at least 2 years
- Strong portfolio with relevant works in environments and props
- Proficient in Maya, 3ds Max, Blender, ZBrush, Substance 3D, Marmoset
- Deep understanding of high/low poly workflow, UV mapping, baking
- Experience with kit systems
- Experience working in Unreal Engine 5
- Strong artistic foundation: composition, form, silhouette
- Experience in task planning, working with timelines and content budgets
Conditions
### Conditions
- Official employment
- Flexible schedule
- Office in Skolkovo
- Competitive salary (discussed individually) + bonuses upon release
- Sick leave and vacation
About Game Art Pioneers
Game Art Pioneers is a game and media developer studio based in Moscow. It is known for developing the story-driven action RPG DISTORTION and related media/content projects.