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MISERY

Middle 3D Artist (PSX / Low-Poly)

MISERY · remote · middle · full-time
gamefigamingweb3 Blender3ds MaxMayaSubstance PainterTrello
7.3
AI Score
The vacancy is well-defined but lacks clarity on compensation and company presence.
Job description
The game is a co-op genre with low-poly PSX graphics set in a post-Soviet apocalypse.
Responsibilities
• Collect references according to the technical specifications • Create low-poly environment and prop models: weapons, clothing, furniture, equipment, transport, vegetation, buildings • Work with textures and materials to make simple geometric objects look interesting and 'alive' • Plan the color scheme within the overall palette: muted, 'faded' tones that enhance the game's atmosphere
Requirements
• Commercial experience in game development of at least 2 years (Middle level) • Advanced proficiency in Blender / 3ds Max / Maya • Ability to work quickly and efficiently • Confident use of Substance Painter to create textures that add 'grime' and realism to simple forms • Skills in model optimization Portfolio and visual experience: • Portfolio showcasing work with form and texture • Experience in low-poly style with realistic texturing (Stylized Reality / PBR on simple forms) is mandatory Genre preferences: Horror, post-apocalyptic - mandatory
Conditions
• Remote work, full-time • Official employment under contract • Salary: discussed after the interview and portfolio review. We pay market rates for Middle level
About MISERY
MISERY is a co-op rogue-lite survival game set in a nuclear disaster/exclusion zone. Players scavenge radioactive ruins, build a bunker, craft weapons, and survive anomalies, monsters, and bandits in a procedurally generated world.
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