The vacancy is well-defined but lacks clarity on compensation and company presence.
Job description
The game is a co-op genre with low-poly PSX graphics set in a post-Soviet apocalypse.
Responsibilities
• Collect references according to the technical specifications
• Create low-poly environment and prop models: weapons, clothing, furniture, equipment, transport, vegetation, buildings
• Work with textures and materials to make simple geometric objects look interesting and 'alive'
• Plan the color scheme within the overall palette: muted, 'faded' tones that enhance the game's atmosphere
Requirements
• Commercial experience in game development of at least 2 years (Middle level)
• Advanced proficiency in Blender / 3ds Max / Maya
• Ability to work quickly and efficiently
• Confident use of Substance Painter to create textures that add 'grime' and realism to simple forms
• Skills in model optimization
Portfolio and visual experience:
• Portfolio showcasing work with form and texture
• Experience in low-poly style with realistic texturing (Stylized Reality / PBR on simple forms) is mandatory
Genre preferences: Horror, post-apocalyptic - mandatory
Conditions
• Remote work, full-time
• Official employment under contract
• Salary: discussed after the interview and portfolio review. We pay market rates for Middle level
About MISERY
MISERY is a co-op rogue-lite survival game set in a nuclear disaster/exclusion zone. Players scavenge radioactive ruins, build a bunker, craft weapons, and survive anomalies, monsters, and bandits in a procedurally generated world.