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Job description
We are working on a visual novel set in the USSR 1984. The genre is atmospheric drama with elements of psychological thriller, and the main mechanic is a time loop.
Responsibilities
### Responsibilities
- Design the 'skeleton' of the time loops:
- What changes from loop to loop, logic of player progression;
- Points of choice, short-term and long-term consequences;
- Where, how, and under what conditions the player receives keys/items for progression.
Requirements
### Requirements
- Experience in non-linear narrative (visual novels, choice-based games, interactive fiction);
- Skill in visualization (Miro or similar tools).
Conditions
### Conditions
- Remote work, flexible schedule;
- Written communication + calls for synchronization;
- Project-based work with a specific outcome.