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Return to Ashmoor Project Team

designgaming
4.1
AI Score
The vacancy offers a creative opportunity but lacks clarity on compensation and company details.
no salary infono company info
Job description
I am creating the Return to Ashmoor project — an atmospheric psychological horror on Unreal Engine 5. This is not just a scary story, but a deep, dark narrative in the spirit of Silent Hill, Alan Wake, and Twin Peaks. The city of Ashmoor holds secrets, and we are set to reveal them.
Requirements
### 3D Artist - You love aged concrete, rust, dim streetlight, and details that tell a story without words. ### Level Designer - You know how to build tension through space, guide the player through fear, and make locations not just beautiful, but 'playable'. ### Unreal Engine Developer (Blueprints + C++) - Technical magic is your forte. You will help bring mechanics to life, making gameplay responsive and stable. ### Sound Designer - Silence, creaking floorboards, distant rumble — you know that sound in horror is everything. You will create the sound design that sends chills down the spine.
Conditions
✨ This is not a commercial 'job for the boss', but a chance to be part of an authorial project with a bright visual concept and deep narrative. ✨ Even if you have modest experience but a strong desire to grow, learn, and work on a cool project — I am eagerly waiting for your message. Together we will create a piece for your portfolio that you will be proud of. ✨ Full creative involvement, idea exchange, a friendly team, and a common goal — to release a game that you will want to play at night with headphones.
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