The vacancy is well-defined but lacks clarity on compensation and company details.
Job description
We are looking for a strong specialist in game interfaces who can take our game design mockups, references, and rough screens and turn them into professional final UI for a mobile game.
Responsibilities
### What You Will Do:
- Bring rough game screens to final production-ready UI.
- Develop buttons, panels, cards, pop-ups, progress bars, currencies, and element states.
- Create icons, UI assets, and decorative elements.
- Assemble a unified UI kit/design system for the game.
- Work with screens: lobby, shop, rewards, profile, quests, inventory, battle pass, rankings, battle start/end, HUD.
- Prepare mockups and assets for development handoff.
Requirements
### What Is Required:
- 3+ years in GameDev UI, preferably mobile F2P.
- Strong portfolio specifically with game interfaces.
- Experience with battler, PvP, midcore, hero-based, or collectible games is particularly relevant.
- Ability to bring UI to final quality: style, details, readability, states.
- Proficient in Figma and Photoshop/Illustrator or equivalents.
- Understanding of how UI integrates into Unity or another engine.
Conditions
### What We Offer:
- Market salary based on agreement.
- Paid test task: take one of our rough screens and refine it to quality game UI.
About Trinog
Trinog-xs (Xiamen) Greenhouse Tech Co., Ltd. was a manufacturer and exporter of greenhouse packages, accessories, and modern agriculture systems, providing marketing and technical support. Backed by parent company Fujian Xinsheng Steel Industry Co., Ltd., it served markets including Mid East, Southeast Asia, South America, Africa, and North America. The company has been legally deregistered in China and ceased business operations.[1][2][6]