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Unity 3D Developer (Mobile)

· remote · full-time
devgamefigaming Unity3DAndroidiOSGitZenjectAddressables
5.2
AI Score
The vacancy is well-defined in tasks and requirements but lacks compensation details and company information.
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Job description
We develop gaming projects on Unity3D for mobile platforms. This is not a stream development 'for the sake of it', but a living environment where quality, optimization, and engineering thinking are important. The team is small, so each contribution directly affects the product.
Responsibilities
- Develop and maintain existing projects on Unity3D - Work with game mechanics, logic, and architecture - Dive into others' code, understand and improve it - Profile and optimize application performance - Collaborate with the team and participate in solution discussions
Requirements
- Experience in Unity3D development (Android / iOS) - Ability to read and analyze others' code without fear - Experience in optimization and profiling - Experience with Git or other VCS - Skill in planning tasks and bringing them to completion - Technical English - Love for games and understanding of how they work - Presence of repositories (GitHub / Bitbucket, etc.) ### Our Stack and Approach - Experience with Zenject, Addressables - Understanding of SOLID (in practice, not just theory) - Knowledge of patterns: Decorator, Composite, Chain of Responsibility - Clear understanding of the difference between DI Container and Service Locator
Conditions
- Remote work format - Flexible schedule - Opportunity to influence the product - An environment that values engineering thinking and accuracy - Opportunity for rapid growth
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